Dear GamePro:
Congratulations on your transition into your new magazine format (#257/Feb). I haven’t read your publication since I was a kid, but having had a professional interest in all media related to storytelling I’m glad I did come across your magazine again. There were a number of interesting comments on display to summarize the reviews you conducted:
An unabashed tribute carves out its own niche.
You really can’t go home again…
Two iconic franchises meet, but the results are less than exciting.
Let’s hope the movie is better.
It’s so much more than just a cash-in sequel.
A short rocket flight that has its moments but never quite reaches orbit.
Style trumps substance is this surprisingly great action game.
In the God of War Collection review on page 81 it states, “The series wasn’t revolutionary by any stretch – the story is an homage to the countless myths and legends we read in grade school…” The narrative is actually the story of Hercules – seems a bit strange that the reviewer or someone in editorial did not recognize this. But not knowing Greek mythology is forgivable, the main attraction to the issue was the coverage of the Russian novel that was turned into a game, the interview covering humor and the interview showcasing the storytelling within Heavy Rain. And part of what you revealed about Heavy Rain seems like it draws from one scene from films such as Black Rain and Saw, and the original Saw draws from the final scene in Mad Max.
Another odd point of note was during the Brutal Legend interview, page 32-33, “I had never even heard of Budgie before we started this game, but our music director Emily found them and they’re kind of like proto-metal, from the before metal times. They have this awesome song Breadfan…” The music director found them? Metallica covered Breadfan twenty or more years ago during their most influential period bringing attention to Budgie as one of the bands that inspired them.
These interviews show the potential of the medium for compelling storytelling – and it’s refreshing to see that rather than following structures without meaningful storylines that are simply moving a character along from point A to point B.
Well done!